儿童成长中心 – 回到邻里

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“平衡在失去之前是看不见的”

这个游乐场是位于北京北部一个现有工业综合体内的改造项目。该项目位于一个1970年代的粮仓仓库综合体,配有运输设施。我们的客户是一家专注于观察和支持儿童运动发展、涵盖广泛年龄段的医疗服务提供者。

概念 “回归邻里”

我们认为,在现代中国城市中,儿童发展的缺失元素主要是一个功能齐全的邻里环境。我们希望创造街头游戏的体验,并优先减少电子产品和屏幕时间。我们从过去的流行文化中汲取灵感,抽象出我们新邻里的重要身份特征。这个游乐场体现了以下特征:

  • 捉迷藏 “群体互动”:自由意志对激发儿童的想象力至关重要,促进群体内的互动。
  • 冒险游乐场 “风险”:平衡在失去之前是看不见的,儿童决定他们感到舒适的风险水平。
  • 小角落 “身体比例”:空间设计为儿童提供探索的角落,以理解人体工程学。
  • 迷宫 “发现”:隐蔽的地方需要探索才能显现,最有效或直接的路线并不总是最愉快的。
  • 幻想 “想象力”:景观通过去除图标化而被抽象化,允许在思维场景中灵活发挥。这个游乐场是促进学习的工具,同时允许儿童创造叙事,梦想并发展与平衡 “平衡感” 和本体感觉 “意识” 相关的感官。平衡在被挑战之前是理所当然的。我们希望基于活动的情感反应与这个建筑环境的感知相结合,可以增强客户在帮助儿童发展协调能力方面的工具。

建筑设备

三个主要的建筑干预措施嵌入了来自概念的游戏主题:

  • 管道:专注于较小的角落,以测试本体感觉 “身体意识”。这些支架被安排成一系列连接的桥梁和楼梯。可以观察到五种直径规模:2.3米 “步道”、1.7米 “楼梯”、1.3米 “安全护栏”、0.8米 “滑梯”、0.4米 “外部照明”。
  • 屋顶:提供一个高点以俯瞰舞台设置及其可能性,并为儿童提供选择,拥抱非传统的路线。可以完成一个完整的循环,儿童可以从露台出发,通过高度从7米到4.3米不等的滑梯穿越土丘。这个网络让他们意识到通往目标的替代方向,有时第二短的路线更有趣。
  • 土丘:增强与平衡 “平衡感” 和决策自由相关的感官发展。土丘允许儿童探索并决定他们在风险方面的舒适度,通过以速度穿越各种坡度。通过利用地形下的区域,创造了额外的覆盖游乐区。可以通过露台层的多个切口或滑梯进入该区域。

项目

建筑综合体由一组现有的仓库围绕一个庭院形成。一个公共街道将南侧建筑隔开,通过使用空中桥梁重新连接屋顶露台。该通道还提供通往相邻幼儿园的私人通道,并可进入邻近的公共公园。现有的建筑群提供三个内部游乐空间。游乐空间1是一个单层低坡度的6米高空间,供2-4岁的儿童使用,设有悬挂面料。还包括一个为婴儿提供的软空间地形,以及一个餐厅和图书馆。游乐空间2垂直分为三层。为4岁以上儿童提供的分层环境,包括一个地下互动环境、陡峭的攀爬地形和一个悬挂的张力网,所有这些都通过滑梯连接。第二层和第三层提供额外的定向学习,共有6个多功能教室。一个滑梯将教室与1层垂直连接,垂直高度为7米。南侧建筑与道路相邻,完成了庭院,并可俯瞰公共公园。所有建筑都有一个环形屋顶露台,方便家长观察儿童,同时能够进入包括露台酒吧在内的家长专属设施。

“Balance is invisible until it’s lost”

The playscape is a refurbishment inside an existing industrial complex in the north of Beijing. A 1970’s warehouse complex for grain storage supported by a transport facility. Our client was a healthcare provider specializing in observing, and supporting children’s development relating to movement for a broad range of age groups.

Concept (Back to the Neighborhood)

We believe the missing element of a child’s development in a modern Chinese city is chiefly a functioning neighborhood. We hoped to create the experience of street play and prioritize the reduction for gizmos and screen time. Drawing inspiration from popular culture of the past and abstracting important identities for our new neighborhood’s character. The playscape embodied the following traits;

  • Hide and seek (Group interaction): Free-will is vital to engage a child’s imagination and promoting this interaction within a group.
  • Adventure playground (Risk): Balance is invisible until we lose it, children decide what level of risk they feel comfortable to experience.
  • Nook and Cranny (Body Proportion): Spaces are designed for children with nooks to explore and understand ergonomics.
  • Maze (Discovery): Places out of sight need to be explored to reveal themselves, the most efficient or direct route is not always the most enjoyable.
  • Fantasy: (Imagination) The landscape is abstracted by removing iconography and allow flexibility in thought based scenarios. The playscape is a tool to promote learning while allowing narrative creation for children to dream and develop senses relating to equilibrium (balance) and proprioception (awareness). Balance is taken for granted until it is challenged. It is our hope that activity based emotional responses to this built environment and the perceptions harnessed. Can augment the client’s tools in helping strengthen co-ordination within the child’s development. The Architecture devices Three main architectural interventions embedded the themes of play from the concept;
  • Pipe: Focuses on smaller Nook’s to test proprioception (body awareness). These armatures are arranged as a series of connecting bridges and staircases. Five diameter scales can be observed; 2.3m (Walkways) 1.7m (Staircases) 1.3m (Safety Balustrade) 0.8m (Slides) 0.4m (External Lighting).
  • Roof: Presents a high point to overview the stage set and its possibilities and poses a choice to children to embrace unorthodox routes. A full loop can be made and children can travel from the terrace and transcend under the mound through slides which vary in height from 7m to 4.3m. The network impresses upon them alternative directions to goals, sometimes the second shortest route is more fun.
  • Mound: Enhances development in senses relating to equilibrium (Balance) and freedom of decision making. The mounds allow children to explore and decide on their comfort in regards to risk and by transcending a variety of inclines at speed. Additional area of covered play was created by harnessing area under the topography. Access to which can be gained through a number of cuts or slides from the terrace level. Program The building complex is formed by a cluster of existing warehouses encircling a courtyard. A public street disconnects the south building which is re-connected by the use of an aerial bridge to link the roof terraces. Access also provides a private route to an adjoining Kindergarten, and an option to enter the adjacent public park. The existing cluster provides for 3 internal play spaces. Playspace 1 is a single level low pitched 6m volume. Used for 2-4 year olds as a crawlspace with hanging fabrics. Features also include a soft space topography for babies supplemented with a restaurant and library. Playspace 2 is divided vertically into three levels. A tiered environment for ages over 4 including a subterranean interactive environment, a steep climbing topography, with a suspended tensile Net all connected with slides. Additional directed learning can be found on level 2 and 3 with a total of 6 Multifunctional Classroom’s. A single slide connects vertically 7m from the classroom to level 1. The South Building competes the courtyard adjacent to the road with views into a public park. All buildings have a looped roof terrace easing parents observation of children, while being able to access parent specific amenities including a terraced bar.
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